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Magic duels kefnet second trial
Magic duels kefnet second trial









  1. MAGIC DUELS KEFNET SECOND TRIAL FOR FREE
  2. MAGIC DUELS KEFNET SECOND TRIAL HOW TO
  3. MAGIC DUELS KEFNET SECOND TRIAL REGISTRATION
  4. MAGIC DUELS KEFNET SECOND TRIAL CODE

Level Two of the Ministry of Magic housed the Department of Magical Law Enforcement.

  • 4.2.8 Office for the Detection and Confiscation of Counterfeit Defensive Spells and Protective Objects.
  • 4.2.7 Misuse of Muggle Artefacts Office.
  • 4.2.2 Department of Intoxicating Substances.
  • MAGIC DUELS KEFNET SECOND TRIAL REGISTRATION

  • 4.2.1 Administrative Registration Department.
  • 4.1.3 Wizengamot Administration Services.
  • However, it already wouldn't have worked for those, so this isn't a loss from what it was doing before.ĮDIT: Oh, and also fixed Glory-Bound Initiate. This should allow it to behave properly in all cases except those where you're casting cards from zones other than your hand (such as casting cards from your graveyard or the top of your library).

    MAGIC DUELS KEFNET SECOND TRIAL CODE

    (I'd actually like to distribute this code to Sun Droplet and two or three other cards.) If all of your copies leave the battlefield, it'll reset to the default. The configuration choice affects all of your copies of As Foretold, so if you choose it on one, it'll be chosen for them all. Once a copy has been used, it'll display "Used" instead, so you can see which ones are still available.

    MAGIC DUELS KEFNET SECOND TRIAL FOR FREE

    Activating the ability that says "Always use cheapest" will toggle it to "Ask each time", so that each time you cast a spell for free via As Foretold, it'll have you choose which copy to use. It starts off set to "Always use cheapest", meaning when you cast a spell for free, it'll automatically mark the copy of As Foretold with the fewest time counters as "Used" (choosing randomly among those tied for fewest). Moving to an alternate cost made that really tricky, so I included a configuration ability as well (similar to what I used on Sun Droplet). Using an activated ability approach would have made it a lot easier to choose which instance to use for a given casting, which was nice. Since I was already in there redoing stuff, I also expanded its functionality a bit. It's now set up as an alterate cost (which is what it should be). It was having issues with this (post above) and was also set up as an activated ability. We can't possibly test every scenario, so your support in discovering bugs is greatly appreciated.Īs Foretold is redone. Reprints (some of these cards were previously coded/tested as part of other sets - Invocations are not included in this list):Īven Mindcensor - not coded marked as impossible 5/5 exclusive Duels lands for Amonkhet have been coded and uploaded 5/5 Crops of the full-art lands have been coded and uploaded.

    MAGIC DUELS KEFNET SECOND TRIAL HOW TO

    See my signature for a link on how to update your land pools. 15/15 All normal art basic lands have been coded and uploaded. See this thread: viewtopic.php?f=63&t=20417 With the change in rules for split cards, they are more likely to be able to be coded. (Click on More Info when you have zoomed in on the card in game.) More info text has been added to all cards that have the above mechanics. As a trade-off, the creature won't untap during your next turn. If you choose to have it exert, an ability will trigger and grant you some bonus. Exert: You make the decision whether to exert a creature as you declare it as an attacker. Embalm: Exile this card from your graveyard then put a token onto the battlefield that's a copy of this card except it's a Zombie in addition to its other types. Aftermath: Split cards have one half that functions normally and a second half that is activate-able/castable from the graveyard only. All new ones have been coded and are included in the counts above. Token art: HQ for all except Angel of SanctionsĪbout Invocations: The majority of the Invocations are reprints and most likely have been coded/tested previously. HQ art: 241 + 25 lands (includes 5 exclusive to Duels) Total Cards: 242 original, 20 basic lands, 17 reprints (count includes Planeswalker decks)Ĭoded: 228/242 original, 20/20 basic lands











    Magic duels kefnet second trial